


These Shotguns are EXTREMELY powerful up close and personal, but have a very limited magazine size.Shotguns that are completely automatic and deal less damage.There are currently 8 different subclasses within the Shotgun class: Most of them have a very high burst damage at short range while sacrificing Fire Rate, Magazine Size, and Reload Speed, though some maintain more of a balance between stats to enable continuous damage. Shotguns are specialized for close range, due to how their damage is spread in a cone-shaped AoE instead of focused on a single target.

Assault Rifles that deal energy damage and use Energy Cells as ammo.Scoped rifles that fire in tight bursts of three.Similar to the Semi-Auto Rifles, these are more precise and deadlier while having a lower clip size, using Shells 'n' Slugs, and limited fire rate.These Weapons trade off their automatic ability for more damage and less fire rate.Light Machine Guns that do weak damage, but come with a giant clip and are useful in destroying monsters in tight spaces.Has a higher headshot damage than other rifles. Fires in bursts of two, having more range than the other rifles.Fire tight bursts that allow for precise targeting in mobile mid-range engagements instead of being fully-automatic, has a slightly higher damage than Auto Rifles, but consumes bullets quicker.Firing in controlled bursts is the best method to use with these rifles. Equipped with a rapid rate of fire with solid accuracy while the sights are aimed down. Are capable of handling any type of combat scenario.There are currently 8 different subclasses within the Assault Rifle class: These weapons suit many combat situations and are well suited for Soldiers to apply their Vulnerability debuff. (Notice : Some assault rifles have been moved over to the SMG class)Īssault Rifles are weapons that are well-balanced and versatile, mostly having medium to high Fire Rate, good Accuracy and Reload Speed, and good damage at medium range.
